A special issue that details the rationales, objectives, and strategies for authoring a playable experience of eighteenth-century public sociability in the context of the VESPACE project’s goals to construct an immersive and interactive virtual reality model of an eighteenth-century Paris Fair theatre.
Le numérique entraine les musées et autres organismes culturels à repenser leur mission éducative et les façons de rejoindre leurs publics. (Digital technology has led museums and cultural organizations to rethink their educational mission, in relation to the audiences to reach.)
Numéro spécial en complémentarité avec le numéro de la revue Digital Humanities Quarterly qui a paru au printemps 2018.
The Digital Humanities Summer Institute gives students and scholars a chance to broaden their knowledge of the Digital Humanities within a feasible timeframe. The included articles represent the purpose of facilitating a community comprised of divergent interests and perspectives, a community which can often be positively dissonant.